May 11th, 2009

Games - Zelda
  • drewmg

Recapping Zelda: Introduction

This is my mission, one which I have chosen to accept:

Play through the Zelda franchise in chronological order, and write a review of each title after completion, grading how it holds up, and where it fits in the Zelda pantheon. I'm not going to play EVERY SINGLE title, but the vast majority of them.

Here's the intended playlist:

The Legend of Zelda (NES)
Zelda II: The Adventure of Link (NES)
Link to the Past (SNES)
Link's Awakening (GB)
Ocarina of Time (N64)
Majora's Mask (N64)

Oracle of Seasons (GBC)
Oracle of Ages (GBC)

Wind Waker (GC)
Twilight Princess (Wii)

Phantom Hourglass (DS)

Note, I'm skipping Minish Cap because I didn't really enjoy it that much, and this is a big enough task as it is. The only games on this list I've never finished before are bolded above, and the ones I've only finished once are underlined.

I've already finished The Legend of Zelda and I'll write up my thoughts on that shortly.
Games - NES
  • drewmg


The Legend of Zelda, 1986 (Nintendo Entertainment System) - Played on Wii Virtual Console

My quest to recap Zelda begins with The Legend of Zelda (AKA Zelda 1). I began playing through this game a few months ago, and last weekend picked up my save file. Halfway through the fifth dungeon, I decided on this whole entire project.

This is what struck me most on this playthrough of the first Zelda; I have no idea how we figured out any of this stuff when I was a kid. There are caves under random trees, behind random rocks; the only way any of this must have made sense was via the use of a strategy guide. Back when Zelda 1 was in it's heyday, I remember the locations of the secrets in this game as being passed down from friend to friend, from cousin to cousin, brother to brother, in almost the same way fairy tales were passed down to the next generation. A boy would see his friend burn down a certain tree to get a bomb expansion; he would go to his cousin's place to show him this top secret trick, and so on.

But in the end, I'm certain it all went back to an strategy guide. Or maybe we were just a lot more patient when we were children. Me? I remember almost everything. I remember what items you get where, how to get all the heart containers, how to get all 16 bombs; I remember everything. I didn't have that luxury when I was 8.

Zelda 1 has a beautifully orchestrated soundtrack, and stands up there with Super Mario Bros and Metroid in terms of music. There's a reason that it's Nintendo franchises who have notable melodies - they were all great on the NES, and the themes merely got better as they got re imagined in the future.

Another thing that surprised me about Zelda 1 on this playthrough was how easy it was when you knew exactly where everything was. I beat the game in probably under 3 hours, split amongst maybe a half dozen sessions. It's not hard to knock out 2-3 of the 9 dungeons without leaving your chair.

So how does it hold up? Pretty well. It shows its age in the poorly translated text, and also in the inability to slash your sword at an angle, but all in all, it does hold up pretty well. Level 9 is still a beast, but I remembered exactly where to go.

RANK THE GAMES: (so far we just have the one under our belt, so this should be easy):